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Habitat: Mountain, Underdark; Treasure: Armaments

In cavernous depths and amid mountain canyons, stone giants contemplate the strength and persistence of the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite their size.

Stone giants rarely interfere in the affairs of other creatures, whether their smaller neighbors or other Giants. Most are slow to act, preferring to weather hardships or wait out perilous times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche.

Stone giants often ponder the mysteries of natural wonders, such as mountain spires, crystal formations, or mystical petroglyphs. Some know much about the magic and secret messages hidden within the earth. Those who confine themselves to the Underdark often regard the surface world and its inhabitants as dreams imagined into being by slumbering primordials, strange gods, or other entities.

Actions

Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.

Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.


Stone Giant

Huge Giant, Neutral
  • Armor Class 17
  • Hit Points 126 (11d12 + 55)
  • Speed 40 ft.
  • Initiative +5 (15)
STR
23 (6)
DEX
15 (2)
CON
20 (5)
INT
10 (0)
WIS
12 (1)
CHA
9 (-1)
  • Saving Throws Str +6, Dex +5, Con +8, Int +0, Wis +4, Cha -1
  • Skills Athletics +12, Perception +4, Stealth +5
  • Senses Darkvision 60 ft, passive Perception 14
  • Languages Giant
  • Challenge 7 (2900 XP)
  • Habitat Mountain, Underdark
  • Treasure Armaments

Actions


  • Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.
  • Stone Club. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (3d10 + 6) Bludgeoning damage.
  • Boulder. Ranged Weapon Attack: +9 to hit, reach 60/240 ft., one target. Hit: (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions


  • Deflect Missile (Recharge 5–6). *Trigger:* The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. *Response:* The giant reduces the damage it takes from the attack by 11 (or [[1d10 + 6]] (1d10 + 6)), and if that damage is reduced to 0, the giant can redirect some of the attack's force. *Dexterity Saving Throw:* DC 17, one creature the giant can see within 60 feet. *Failure:* 11 (or [[1d10 + 6]] (1d10 + 6)) Force damage.
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