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Habitat: Planar (Lower Planes), Urban;
Treasure: Implements

Succubi prey on mortals physically and exploit their waking desires. They relish corrupting virtuous souls and the pain an individual’s downfall can cause. Once their targets are at their lowest, succubi slay their victims with their essence-draining kiss.

Through fiendish rites, succubi can transform into incubi to manipulate their prey in dreams as well as the waking world. They can also change shape to torment their victims. These tempters can dominate Humanoids, but they usually do so to reinforce their manipulations or defend themselves rather than controlling others outright. Roll on or choose a result from the Succubus Temptations table to inspire how a succubus toys with its victims.

Succubus Temptations
1d6 
The Succubus Manipulates Its Target By ...
1
Adopting the form of a lost loved one.
2
Charming someone close to its target.
3
Isolating them from their loved ones.
4
Manipulating events to bring surprise fortune.
5
Posing as a flattering underling.
6
Taking the form of one in need of protection.

Traits

Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.

Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target’s Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions

Shape-Shift. The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn’t transformed.


Succubus

Medium Fiend, Neutral Evil
  • Armor Class 15
  • Hit Points 71 (13d8 + 13)
  • Speed 30 ft., Fly 60 ft.
  • Initiative +3 (13)
STR
8 (-1)
DEX
17 (3)
CON
13 (1)
INT
15 (2)
WIS
12 (1)
CHA
20 (5)
  • Saving Throws Str -1, Dex +3, Con +1, Int +2, Wis +1, Cha +5
  • Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
  • Damage Resistance Cold, Fire, Poison, Psychic
  • Senses Darkvision 60 ft, passive Perception 15
  • Languages Abyssal, Common, Infernal; telepathy 60 ft.
  • Challenge 4 (1100 XP)
  • Habitat Planar (Lower Planes), Urban
  • Treasure Implements
  • Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an **Incubus**, using that stat block instead of this one.

Actions


  • Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
  • Fiendish Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d10 + 5) Psychic damage.
  • Charm. The succubus casts *Dominate Person* (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).
  • Draining Kiss. *Constitution Saving Throw:* DC 15, one creature Charmed by the succubus within 5 feet. *Failure:* 13 (or [[3d8]] (3d8)) Psychic damage. *Success:* Half damage. *Failure or Success:* The target's Hit Point maximum decreases by an amount equal to the damage taken.
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