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D&D 5th Edition

Compendium

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Swarm of Bats

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Echolocation: The swarm can't use its blindsight while deafened.

Keen Hearing: The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites: Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

Attributes

AC
12
Alignment
Unaligned
CHA
4
CON
10
Challenge Rating
1/4
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
DEX
15
HP
22 (5d8)
INT
2
Passive Perception
11
Resistances
Bludgeoning, Piercing, Slashing
Roll 0
Full 1d20 + 4 2d4
Roll 1
Half 1d20 + 4 1d4
STR
5
Senses
Blindsight 60 Ft.
Size
Medium
Speed
0 ft., fly 30 ft.
Type
swarm of tiny beasts
WIS
12
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