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Habitat: Urban; Treasure: None

Among the most devastating creatures in existence, the tarrasque is an engine of catastrophe and a ruiner of nations. A terror of massive size and overwhelming might, this primeval destroyer survives from the earliest epochs of the Material Plane, when it served as a weapon of immortal forces. Since then, the tarrasque has slumbered in secret, rising every few ages to usher in eras of destruction.

The tarrasque is a bipedal, prehistoric Monstrosity that stands over seventy feet tall. Bristling with horns and spikes, its spiny carapace deflects harm and can reflect magical attacks.

The tarrasque is a creature of tireless rage. It lashes out at any creature that catches its attention, thrashing with claws and its mighty tail while swallowing smaller beings whole. It seems to take instinctual offense at the works of lesser beings, venting its rage at buildings, bridges, ships, and monuments. The larger a structure or foe is, the greater the tarrasque’s wrath.

It is a mystery what—if anything—calms the tarrasque, but eventually it returns to its slumber, leaving the world irrevocably changed. While the tarrasque might be halted by incredible opposition, its threat can never be wiped from the multiverse. Whenever the tarrasque is defeated, another tarrasque awakes somewhere else on the Material Plane.

Few things survive the tarrasque’s rampages, and reports of the monster’s devastation are often contradictory, incomplete, or beyond belief. In cases where it leaves no survivors, its calamities might initially be blamed on evil dragons or magical disasters, but the tarrasque frequently leaves behind some unmistakable indication of its passage. Roll on or choose a result from the Tarrasque Evidence table to inspire what marks the monster’s rampages.

Tarrasque Evidence
1d4 
Amid Destruction, the Tarrasque Leaves ...
1
Evidence of a magic spell reflected back on its caster, like Ice Knife or Melf’s Acid Arrow.
2
Massive footprints or claw marks.
3
A russet scale the size of a knight’s shield.
4
A shattered mountain or diverted river.

Traits

Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.

Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical effects.

Reflective Carapace. If the tarrasque is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll 1d6. On a 1–5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected and reflects the spell, turning the caster into the target.

Siege Monster. The tarrasque deals double damage to objects and structures.

Actions

Multiattack. The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.

Bite. Melee Attack Roll: +19, reach 15 ft. Hit: 36 (4d12 + 10) Piercing damage, and the target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can’t teleport.

Claw. Melee Attack Roll: +19, reach 15 ft. Hit: 28 (4d8 + 10) Slashing damage.

Tail. Melee Attack Roll: +19, reach 30 ft. Hit: 23 (3d8 + 10) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Thunderous Bellow (Recharge 5–6). Constitution Saving Throw: DC 27, each creature and each object that isn’t being worn or carried in a 150-foot Cone. Failure: 78 (12d12) Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. Success: Half damage only.

Bonus Actions

Swallow. Strength Saving Throw: DC 27, one Large or smaller creature Grappled by the tarrasque (it can have up to six creatures swallowed at a time). Failure: The target is swallowed, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions and can’t teleport, it has Total Cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) Acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 20 feet of movement, exiting Prone.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, the tarrasque can expend a use to take one of the following actions. The tarrasque regains all expended uses at the start of each of its turns.

Onslaught. The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.

World-Shaking Movement. The tarrasque moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-foot Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. The tarrasque can’t take this action again until the start of its next turn.


Tarrasque

Gargantuan Monstrosity (Titan), Unaligned
  • Armor Class 25
  • Hit Points 697 (34d20 + 340)
  • Speed 60 ft., Burrow 40 ft., Climb 60 ft.
  • Initiative +18 (28)
STR
30 (10)
DEX
11 (0)
CON
30 (10)
INT
3 (-4)
WIS
11 (0)
CHA
11 (0)
  • Saving Throws Str +10, Dex +9, Con +10, Int +5, Wis +9, Cha +9
  • Skills Perception +9
  • Damage Resistance Bludgeoning, Piercing, Slashing
  • Damage Immunities Fire, Poison
  • Condition Immunities Charmed, Deafened, Frightened, Paralyzed, Poisoned
  • Senses Blindsight 120 ft, passive Perception 19
  • Languages None
  • Challenge 30 (155000 XP)
  • Habitat Urban
  • Treasure None
  • Legendary Resistance (6/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical effects.
  • Reflective Carapace. If the tarrasque is targeted by a *Magic Missile* spell or a spell that requires a ranged attack roll, roll [[1d6]] (1d6). On a **1–5**, the tarrasque is unaffected. On a **6**, the tarrasque is unaffected and reflects the spell, turning the caster into the target.
  • Siege Monster. The tarrasque deals double damage to objects and structures.

Actions


  • Multiattack. The tarrasque makes one Bite attack and three other attacks, using Claw or Tail in any combination.
  • Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: (4d12 + 10) Piercing damage. The target has the Grappled condition (escape DC 20). Until the grapple ends, the target has the Restrained condition and can't teleport.
  • Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: (4d8 + 10) Slashing damage.
  • Tail. Melee Weapon Attack: +19 to hit, reach 30 ft., one target. Hit: (3d8 + 10) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
  • Thunderous Bellow (Recharge 5–6). *Constitution Saving Throw:* DC 27, each creature and each object that isn't being worn or carried in a 150-foot Cone. *Failure:* 78 (or [[12d12]] (12d12)) Thunder damage, and the target has the Deafened and Frightened conditions until the end of its next turn. *Success:* Half damage only.

Legendary Actions


Tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Tarrasque regains spent legendary actions at the start of their turn.
  • Onslaught.The tarrasque moves up to half its Speed, and it makes one Claw or Tail attack.
  • World-Shaking Movement.The tarrasque moves up to its Speed. At the end of this movement, the tarrasque creates an instantaneous shock wave in a 60-foot Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. The tarrasque can't take this action again until the start of its next turn.
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