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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Festering Aura (Putrid Only). Constitution Saving Throw: DC equals your spell save DC, any creature (other than you) that starts its turn within a 5-foot Emanation originating from the spirit. Failure: The creature has the Poisoned condition until the start of its next turn.

Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 Force damage for every 5 feet traveled.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).

Deathly Touch (Ghostly Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell’s level Necrotic damage, and the target has the Frightened condition until the end of its next turn.

Grave Bolt (Skeletal Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spell’s level Necrotic damage.

Rotting Claw (Putrid Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d6 + 3 + the spell’s level Slashing damage. If the target has the Poisoned condition, it has the Paralyzed condition until the end of its next turn.

Roll20 Note: This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect.

  • 'Spell level' refers to the level of the spell slot used to cast the Summon Undead spell.
  • Decide which version of spirit it is (Ghostly, Putrid, or Skeletal) and delete any that are not appropriate.
  • AC = 11 + spell level.
  • Hit Points = 30 (Ghostly or Putrid) or 20 (Skeletal) + 10 for each spell level above 3.
  • Understands the caster's languages.
  • Proficiency Bonus = the spellcaster's total proficiency bonus.
  • Festering Aura: DC equals your spell save DC.
  • Multiattack: a number of attacks equal to half the spell's level (round down).
  • Deathly Touch:
    • Attack bonus = spell attack modifier.
    • Damage = 1d8 + 3 + spell level.
  • Grave Bolt:
    • Attack bonus = spell attack modifier.
    • Damage = 2d4 + 3 + spell level.
  • Rotting Claw:
    • Attack bonus = spell attack modifier.
    • Damage = 1d6 + 3 + spell level.


Undead Spirit

Medium Undead, Neutral
  • Armor Class 14 (plus the spell's level; base included)
  • Hit Points 20
  • Speed 30 ft.; Fly 40 ft. (hover; Ghostly only)
STR
12 (1)
DEX
16 (3)
CON
15 (2)
INT
4 (-3)
WIS
10 (0)
CHA
9 (-1)
  • Saving Throws Str +1, Dex +3, Con +2, Int -3, Wis +0, Cha -1
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Understands the languages you know
  • Challenge None (0 XP)
  • Edits Required. This stat block requires user edits for full functionality. Please use this list to ensure all edits are made appropriately for full effect. 'Spell level' refers to the level of the spell slot used to cast the Summon Undead spell. Decide which version of spirit it is (Ghostly, Putrid, or Skeletal) and delete any that are not appropriate. AC = 11 + spell level. Hit Points = 30 (Ghostly or Putrid) or 20 (Skeletal) + 10 for each spell level above 3. Understands the caster's languages. Proficiency Bonus = the spellcaster's total proficiency bonus. Festering Aura: DC equals your spell save DC. Multiattack: a number of attacks equal to half the spell's level (round down). Deathly Touch: Attack bonus = spell attack modifier. Damage = 1d8 + 3 + spell level. Grave Bolt: Attack bonus = spell attack modifier. Damage = 2d4 + 3 + spell level. Rotting Claw: Attack bonus = spell attack modifier. Damage = 1d6 + 3 + spell level.
  • Festering Aura (Putrid Only). *Constitution Saving Throw*: DC equals your spell save DC, any creature (other than you) that starts its turn within a 5-foot Emanation originating from the spirit. *Failure*: The creature has the Poisoned condition until the start of its next turn.
  • Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes [[1d10]] (1d10) Force damage for every 5 feet traveled.

Actions


  • Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down).
  • Deathly Touch (Ghostly Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 3) plus spell's level Necrotic damage. The target has the Frightened condition until the end of its next turn.
  • Grave Bolt (Skeletal Only). Ranged Weapon Attack: +6 to hit, reach 150 ft., one target. Hit: (2d4 + 3) plus the spell's level Necrotic damage.
  • Rotting Claw (Putrid Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 1d6 + 3 damage plus (plus spell’s level Slashing) If the target has the Poisoned condition, it has the Paralyzed condition until the end of its next turn.
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