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Habitat: Any; Treasure: Armaments

Warrior infantry might be trainees or rank-and-file troops. They are skilled at contending with commonplace, nonmagical threats.


Warriors

Warriors are professionals who make a living through their prowess in battle. They might be skilled in using a variety of tactics or trained to take advantage of unusual battlefields. Warriors often work together, whether in armies or in teams with deliberate goals.

Roll on or choose a result from the Warrior Roles table to inspire the creation of different sorts of warriors.

Warrior Roles
1d10 
The Warrior Is ...
1
A bodyguard who protects a noble.
2
A cavalry officer with an unusual steed.
3
A crusader who fights for a divine cause.
4
A duelist who claims to be unbeatable.
5
A gate guard who asks nonsensical questions.
6
A grizzled veteran who trains new recruits.
7
A hunter skilled at slaying specific monsters.
8
A retired general who is weary of battle.
9
A volunteer with a homemade weapon.
10
A young mercenary trying to prove their skill.
Make way, evil! I’m armed to the teeth and packing a hamster!
—Minsc, hero of Baldur’s Gate

Traits

Pack Tactics. The warrior has Advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.


Warrior Infantry

Medium or Small Humanoid, Neutral
  • Armor Class 13
  • Hit Points 9 (2d8)
  • Speed 30 ft.
  • Initiative +0 (10)
STR
13 (1)
DEX
11 (0)
CON
11 (0)
INT
8 (-1)
WIS
11 (0)
CHA
8 (-1)
  • Saving Throws Str +1, Dex +0, Con +0, Int -1, Wis +0, Cha -1
  • Senses passive Perception 10
  • Languages Common
  • Challenge 1/8 (25 XP)
  • Habitat Any
  • Treasure Armaments
  • Gear Chain Shirt, Spear
  • Pack Tactics. The warrior has Advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions


  • Spear (Melee). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) Piercing damage.
  • Spear (Ranged). Ranged Weapon Attack: +3 to hit, reach 20/60 ft., one target. Hit: (1d6 + 1) Piercing damage.
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