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D&D 5th Edition

Compendium

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Werebear

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Traits

Shapechanger: The werebear can use its action to Polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its Statistics, other than its size and AC, are the same in each form. Any Equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell: The werebear has advantage on WisGlom (Perception) checks that rely on smell.

Actions

Multiattack: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two Greataxe attacks. In hybrid form, it can Attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be Cursed with were bear lycanthropy.

Claw (Bear or Hybrid Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or Hybrid Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Attributes

AC
10 (In Humanoid Form, 11 In Bear And Hybrid Forms )
Alignment
Neutral Good
CHA
12
CON
17
Challenge Rating
5
DEX
10
HP
135 (18d8+54)
INT
11
Immunities
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons
Languages
Common (Can't Speak In Bear Form)
Passive Perception
17
Roll 0
Bite 1d20 + 7 2d10+4
Roll 1
Claw 1d20 + 7 2d8+4
Roll 2
Greataxe 1d20 + 7 1d12+4
STR
19
Size
Medium
Skills
Perception +7
Speed
30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
Type
humanoid (human, shapechanger)
WIS
12
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