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Habitat: Arctic, Forest, Hill; Treasure: Relics

When threatened or compelled by magic, werebears shape-shift from their humanoid forms into mighty bears or hybrids of those two forms. They scare off or sabotage those who threaten the wilds, and they frequently aid Fey, druids, or spirits of the wilderness, as many owe their magical nature to such forces. Werebears take the shape of bears common to the regions in which they dwell, with brown and polar bear forms being common.

Actions

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM’s control and has 10 Hit Points. Success: The target is immune to this werebear’s curse for 24 hours.

Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.

Rend (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Bonus Actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.


Werebear

Medium or Small Monstrosity (Lycanthrope), Neutral Good
  • Armor Class 15
  • Hit Points 135 (18d8 + 54)
  • Speed 30 ft., Walk 40 ft. (bear form only), Climb 30 ft. (bear form only)
  • Initiative +3 (13)
STR
19 (4)
DEX
10 (0)
CON
17 (3)
INT
11 (0)
WIS
12 (1)
CHA
12 (1)
  • Saving Throws Str +4, Dex +0, Con +3, Int +0, Wis +1, Cha +1
  • Skills Perception +7
  • Senses Darkvision 60 ft, passive Perception 17
  • Languages Common (can't speak in bear form)
  • Challenge 5 (1800 XP)
  • Habitat Arctic, Forest, Hill
  • Treasure Relics

Actions


  • Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.
  • Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. *Constitution Saving Throw:* DC 14. *Failure:* The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a **Werebear** under the DM's control and has 10 Hit Points. *Success:* The target is immune to this werebear's curse for 24 hours.
  • Handaxe (Humanoid or Hybrid Form Only) (Melee). Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: (3d6 + 4) Slashing damage.
  • Handaxe (Humanoid or Hybrid Form Only) (Ranged). Ranged Weapon Attack: +7 to hit, reach 20/60 ft., one target. Hit: (3d6 + 4) Slashing damage.
  • Rend (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 4) Slashing damage.
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