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D&D 5th Edition

Compendium

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Wererat

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Traits

Shapechanger: The wererat can use its action to Polymorph into a rat-humanoid hybrid or into a Giant Rat, or back into its true form, which is humanoid. Its Statistics, other than its size, are the same in each form. Any Equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell: The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack (Humanoid or Hybrid Form Only): The wererat makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only).: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword (Humanoid or Hybrid Form Only): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow (Humanoid or Hybrid Form Only): Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Attributes

AC
12
Alignment
Lawful Evil
CHA
8
CON
12
Challenge Rating
2
DEX
15
HP
33 (6d8+6)
INT
11
Immunities
Bludgeoning, Piercing, And Slashing Damage From Nonmagical Weapons That Aren't Silvered
Languages
Common (Can't Speak In Rat Form)
Passive Perception
12
Roll 0
Bite 1d20 + 4 1d4+2
Roll 1
Shortsword 1d20 + 4 1d6+2
Roll 2
Hand Crossbow 1d20 + 4 1d6+2
STR
10
Senses
Darkvision 60 Ft. (Rat Form Only)
Size
Medium
Skills
Perception +2, Stealth +4
Speed
30 ft.
Type
humanoid (human, shapechanger)
WIS
10
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