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Habitat: Forest, Urban; Treasure: Individual

Wererats can shape-shift from their humanoid forms into giant rats or humanoid-rat hybrids. These creatures can transform voluntarily, but some are magically compelled to shape-shift when exposed to complete darkness or during nights of a new moon. Often, wererats’ nature results from a divine curse—punishment for their deceitful natures or the crimes of their treacherous families. Wererats frequently work in groups, forming bandit gangs or thieves’ guilds.

Actions

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Bite (Rat or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM’s control and has 10 Hit Points. Success: The target is immune to this wererat’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.

Bonus Actions

Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.


Wererat

Medium or Small Monstrosity (Lycanthrope), Lawful Evil
  • Armor Class 13
  • Hit Points 60 (11d8 + 11)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +3 (13)
STR
10 (0)
DEX
16 (3)
CON
12 (1)
INT
11 (0)
WIS
10 (0)
CHA
8 (-1)
  • Saving Throws Str +0, Dex +3, Con +1, Int +0, Wis +0, Cha -1
  • Skills Perception +4, Stealth +5
  • Senses Darkvision 60 ft, passive Perception 14
  • Languages Common (can't speak in rat form)
  • Challenge 2 (450 XP)
  • Habitat Forest, Urban
  • Treasure Individual

Actions


  • Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
  • Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. *Constitution Saving Throw:* DC 11. *Failure:* The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a **Wererat** under the DM's control and has 10 Hit Points. *Success:* The target is immune to this wererat's curse for 24 hours.
  • Scratch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) Slashing damage.
  • Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +5 to hit, reach 30/120 ft., one target. Hit: (1d6 + 3) Piercing damage.
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