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D&D 5th Edition

Compendium

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Wraith

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Traits

Incorporeal Movement: The wraith can move through other creatures and Objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity: While in sunlight, the wraith has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter: The wraith Targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The Specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.

Attributes

AC
13
Alignment
Neutral Evil
CHA
15
CON
16
Challenge Rating
5
Condition Immunities
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
DEX
16
HP
67 (9d8+27)
INT
12
Immunities
Necrotic, Poison
Languages
The Languages It Knew In Life
Passive Perception
12
Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren't Silvered
Roll 0
Life Drain 1d20 + 6 4d8+3
STR
6
Senses
Darkvision 60 Ft.
Size
Medium
Speed
0 ft., fly 60 ft. (hover)
Type
undead
WIS
14
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