Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Coastal, Desert; Treasure: Relics

Young blue dragons seek to establish themselves as forces to be feared. Many claim isolated communities to rule over or ancient ruins where they might find magical paths to power. These blue dragons might temporarily cooperate with other dragons or powerful villains to gain followers and influence.


Blue Dragons

Arrogant and imperious, blue dragons are chromatic dragons that crave control and collect followers like other dragons hoard treasure. They seek to transform their territories into empires, domains to be feared by nations.

Blue dragons have sharp features with piercing horns and scales that range from sapphire to the shades of stormy skies. They dwell in deserts and badlands, particularly regions with dramatic spires from whose tops they might see for miles. They seek lairs near sites of symbolic power, such as the abandoned fortresses of giants, the colossi of fallen empires, or monuments raised by their followers.

Regalia of rulership and artistic masterpieces fill blue dragons’ hoards. These dragons have no interest in treasures that are common or flawed, preferring one-of-a-kind gemstones, the crowns of fallen royals, and magic items capable of spreading the dragons’ influence.


Blue Dragon Lairs

Blue dragons dwell in arid lands. Their lairs might be death traps meant to entomb invaders or ostentatious fortresses where they plot domination.

The region containing an adult or ancient blue dragon’s lair is changed by its presence, creating the following effects:

Sinkholes. Sinkholes form more frequently in the area within 1 mile of the lair. Whenever a creature in that area other than the dragon and its allies finishes a Long Rest, roll 1d20. On a 1, a sinkhole opens beneath the creature, and the creature must succeed on a DC 15 Dexterity saving throw or fall 2d4 × 10 feet into the sinkhole.

Spiteful Storms. Dust devils and thunderstorms rage within 1 mile of the lair. The area is Lightly Obscured.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.


Young Blue Dragon

Large Dragon (Chromatic), Lawful Evil
  • Armor Class 18
  • Hit Points 152 (16d10 + 64)
  • Speed 40 ft., Burrow 20 ft., Fly 80 ft.
  • Initiative +4 (14)
STR
21 (5)
DEX
10 (0)
CON
19 (4)
INT
14 (2)
WIS
13 (1)
CHA
17 (3)
  • Saving Throws Str +5, Dex +4, Con +4, Int +2, Wis +5, Cha +3
  • Skills Perception +9, Stealth +4
  • Damage Immunities Lightning
  • Senses Blindsight 30 ft., Darkvision 120 ft, passive Perception 19
  • Languages Common, Draconic
  • Challenge 9 (5000 XP)
  • Habitat Coastal, Desert
  • Treasure Relics

Actions


  • Multiattack. The dragon makes three Rend attacks.
  • Rend. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (2d6 + 5) Slashing damage plus (1d10)Lightning damage.
  • Lightning Breath (Recharge 5–6). *Dexterity Saving Throw:* DC 16, each creature in a 60-foot-long, 5-footwide Line. *Failure:* 55 (or [[10d10]] (10d10)) Lightning damage. *Success:* Half damage.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×