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D&D 5th Edition

Compendium

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Young Gold Dragon

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amphibious: The dragon can breathe air and water.

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Attributes

AC
18 (Natural Armor)
Alignment
Lawful Good
CHA
20
CON
21
Challenge Rating
10
DEX
14
HP
178 (17d10+85)
INT
16
Immunities
Fire
Languages
Common, Draconic
Passive Perception
19
Roll 0
Bite 1d20 + 10 2d10+6
Roll 1
Claw 1d20 + 10 2d6+6
Roll 2
Fire Breath 1d20 + 0 10d10
STR
23
Saving Throws
Dex +6, Con +9, Wis +5, Cha +9
Senses
Blindsight 30 Ft., Darkvision 120 Ft.
Size
Large
Skills
Insight +5, Perception +9, Persuasion +9, Stealth +6
Speed
40 ft., fly 80 ft., swim 40 ft.
Type
dragon
WIS
13
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