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Dragons of Hope and Majesty

Habitat: Forest, Grassland; Treasure: Arcana

Young gold dragons have seen glimpses of the world’s true evils and crusade to oppose them. They often seek bold and direct solutions to problems.


Gold Dragon

Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe-inspiring dragons strive to protect that which is good and bend fate toward a brighter future. Their kind dispositions don’t prevent gold dragons from engaging in combat when necessary, though, and they exhale brilliant flames and weakening magic to rout their foes.

Gold dragons favor grasslands and pristine forests, frequently dwelling near awe-inspiring natural wonders or guarding monuments from ancient civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.

Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Weakening Breath.

Rend.Melee Attack Roll: +10, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.

Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.


Young Gold Dragon

Large Dragon (Metallic), Lawful Good
  • Armor Class 18
  • Hit Points 178 (17d10 + 85)
  • Speed 40 ft., Fly 80 ft., Swim 40 ft.
  • Initiative +6 (16)
STR
23 (6)
DEX
14 (2)
CON
21 (5)
INT
16 (3)
WIS
13 (1)
CHA
20 (5)
  • Saving Throws Str +6, Dex +6, Con +5, Int +3, Wis +5, Cha +5
  • Skills Insight 5, Perception 9, Persuasion 9, Stealth 6
  • Damage Immunities Fire
  • Senses Blindsight 30 ft., Darkvision 120 ft., passive Perception 19
  • Languages Common, Draconic
  • Challenge 10 (5,900 XP)
  • Habitat Forest, Grassland
  • Treasure Arcana
  • Amphibious. The dragon can breathe air and water.

Actions


  • Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Weakening Breath.
  • Rend. Melee Weapon Attack: +10 to hit, reach 10 ft., One Target. Hit: (2d10 + 6) Slashing damage.
  • Fire Breath (Recharge 5–6). *Dexterity Saving Throw:* DC 17, each creature in a 30-foot Cone. *Failure:* 55 (or [[10d10]] (10d10)) Fire damage. *Success:* Half damage.
  • Weakening Breath. *Strength Saving Throw:* DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. *Failure:* The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (or [[1d6]] (1d6)) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
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