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Dragons of Deceit and Derision

Habitat: Forest; Treasure: Arcana

Young green dragons frequently control groups of ettercaps, kobolds, thieves, or other cowardly servants. These dragons do so while avoiding other evil dragons, who would sabotage them. Gradually, oppressing weaker creatures and amassing meaningless fortunes bore young green dragons, and they pursue more ambitious ways to indulge their egos.


Green Dragon

From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams.

Despite their might, most green dragons disdain physical violence, viewing combat as servants’ work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect “baubles” that embody their webs of manipulation and serve as tools of extortion, such as compromising documents, family heirlooms, and sentimental treasures.

Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage plus 7 (2d6) Poison damage.

Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 42 (12d6) Poison damage. Success: Half damage.


Young Green Dragon

Large Dragon (Chromatic), Lawful Evil
  • Armor Class 18
  • Hit Points 136 (16d10 + 48)
  • Speed 40 ft., Fly 80 ft., Swim 40 ft.
  • Initiative +4 (14)
STR
19 (4)
DEX
12 (1)
CON
17 (3)
INT
16 (3)
WIS
13 (1)
CHA
15 (2)
  • Saving Throws Str +4, Dex +4, Con +3, Int +3, Wis +4, Cha +2
  • Skills Deception 5, Perception 7, Stealth 4
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Blindsight 30 ft., Darkvision 120 ft., passive Perception 17
  • Languages Common Draconic
  • Challenge 8 (3,900 XP)
  • Habitat Forest
  • Treasure Arcana
  • Amphibious. The dragon can breathe air and water.

Actions


  • Multiattack. The dragon makes three Rend attacks.
  • Rend. Melee Weapon Attack: +7 to hit, reach 10 ft., One Target. Hit: (2d6 + 4) Slashing damage plus (2d6)Poison damage.
  • Poison Breath (Recharge 5–6). *Constitution Saving Throw:* DC 14, each creature in a 30-foot Cone. *Failure:* 42 (or [[12d6]] (12d6)) Poison damage. *Success:* Half damage.
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