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D&D 5th Edition

Compendium

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Moonbeam

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A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, dim light fills the Cylinder.

When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

A Shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.

On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Attributes

Casting Time
1 action
Classes
Druid
Components
V S M
Concentration
Yes
Damage
2d10
Damage Type
Radiant
Duration
Up to 1 minute
Higher Spell Slot Dice
1
Higher Spell Slot Die
d10
Level
2
Material
Several seeds of any moonseed plant and a piece of opalescent feldspar
Name
Moonbeam
Range
120 feet
School
Evocation
Target
A 5-foot-radius, 40-foot-high cylinder centered on a point within range
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