Innate Spellcasting: The hag's innate
Spellcasting ability is
Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following
Spells, requiring no material components:
At will:
Detect Magic,
Magic Missile2/day each:
Plane Shift (self only),
Ray of Enfeeblement, sleep
Magic Resistance: The hag has advantage on
Saving Throws against
Spells and other magical
Effects.
Night Hag Items: A
Night Hag carries two very rare magic
items that she must craft for herself If either object is lost, the
Night Hag will go to great lengths to retrieve it, as creating a new tool takes time and effort.
Heartstone: This lustrous black gem allows a
Night Hag to become ethereal while it is in her possession. The touch of a
Heartstone also cures any disease.
Crafting a
Heartstone takes 30 days.
Soul Bag: When an evil
Humanoid dies as a result of a night hag's
Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A
Soul Bag can hold only one evil soul at a time, and only the
Night Hag who crafted the bag can catch a soul with it.
Crafting a
Soul Bag takes 7 days and a
Humanoid sacrifice (whose flesh is used to make the bag).
Claws (Hag Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Change Shape: The hag magically polymorphs into a Small or Medium female
Humanoid, or back into her true form. Her
Statistics are the same in each form. Any
Equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness: The hag magically enters the
Ethereal Plane from
The Material Plane, or vice versa. To do so, the hag must have a
Heartstone in her possession.
Nightmare Haunting (1/Day): While on the
Ethereal Plane, the hag magically touches a sleeping
Humanoid on
The Material Plane. A
Protection from evil and good spell cast on the target prevents this contact, as does a
Magic Circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this
Effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's
Soul Bag. The reduction to the target's hit point maximum lasts until removed by the
Greater Restoration spell or similar magic.