Confer Fire Resistance
: The nightmare can grant resistance
damage to anyone riding it.Illumination
: The nightmare sheds bright light in a 10-foot radius and dim light
for an additional 10 feet.
: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.Ethereal Stride
: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane
from the Material Plane
, or vice versa.