Traits
Confer Fire Resistance: The nightmare can grant
resistance to
fire damage to anyone riding it.
Illumination: The nightmare sheds bright light in a 10-foot radius and
dim light for an additional 10 feet.
Actions
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the
Ethereal Plane from the
Material Plane, or vice versa.