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D&D 5th Edition

Compendium

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Nightmare

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Traits

Confer Fire Resistance: The nightmare can grant Resistance to fire damage to anyone riding it.

Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from The Material Plane, or vice versa.

Attributes

AC
13 (Natural Armor)
Alignment
Neutral Evil
CHA
15
CON
16
Challenge Rating
3
DEX
15
HP
68 (8d10+24)
INT
10
Immunities
Fire
Languages
Understands Abyssal, Common, And Infernal But Can't Speak
Passive Perception
11
Roll 0
Hooves 1d20 + 6 2d8+4+2d6
STR
18
Size
Large
Speed
60 ft., fly 90 ft.
Type
fiend
WIS
13
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