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D&D 5th Edition

Compendium

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Noble

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Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.

The noble’s statistics can also be used to represent courtiers who aren’t of noble birth.

Actions

Rapier: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry: The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Attributes

Noble

Medium humanoid (any race), Any Alignment
  • Armor Class 15 (Breastplate)
  • Hit Points 9 (2d8)
  • Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
  • Skills Deception +5, Insight +4, Persuasion +5
  • Senses passive Perception 12
  • Languages Any Two Languages
  • Challenge 1/8 (25 XP)

Actions


  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) piercing damage.

Reactions


  • Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.