D&D 5th Edition
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Octopus
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing: The octopus can breathe only underwater.
Actions
Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.Ink Cloud (Recharges after a Short or Long Rest): A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Attributes
AC
12
Alignment
Unaligned
CHA
4
CON
11
Challenge Rating
0
DEX
15
HP
3 (1d6)
INT
3
Passive Perception
12
Roll 0
Tentacles
1d20 + 4
1
STR
4
Senses
Darkvision 30 Ft.
Size
Small
Skills
Perception +2, Stealth +4
Speed
5 ft., swim 30 ft.
Type
beast
WIS
10
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