D&D 5th Edition
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Panther
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Keen Smell: The panther has advantage on Wisdom (Perception) checks that rely on smell.Pounce: If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Attributes
AC
12
Alignment
Unaligned
CHA
7
CON
10
Challenge Rating
1/4
DEX
15
HP
13 (3d8)
INT
3
Passive Perception
14
Roll 0
Bite
1d20 + 4
1d6+2
Roll 1
Claw
1d20 + 4
1d4+2
STR
14
Size
Medium
Skills
Perception +4, Stealth +6
Speed
50 ft., climb 40 ft.
Type
beast
WIS
14
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