For some barbarians, rage is a means to an end— that end being violence. The Path of the Berserker
is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, heedless of your own health or well-being.
Starting when you choose this path at 3rd Level
, you can go into a frenzy when you rage. If you do so, for the Duration
of your rage you can make a single melee weapon Attack
as a Bonus Action
on each of your turns after this one. When your rage ends, you suffer one level of Exhaustion
(as described in Conditions).
Beginning at 6th level, you can’t be Charmed
while raging. If you are Charmed
when you enter your rage, the effect is suspended for the Duration
of the rage.
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom
saving throw (DC equal to 8 + your Proficiency Bonus
+ your Charisma
modifier) or be Frightened
of you until the end of your next turn. On subsequent turns, you can use your action to extend the Duration
of this effect on the Frightened
creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your Reaction
to make a melee weapon Attack
against that creature.