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D&D 5th Edition

Compendium

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Phantasmal Killer

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You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

Attributes

Casting Time
1 action
Classes
Wizard
Components
V S
Concentration
Yes
Damage
4d10
Damage Type
Psychic
Duration
Up to 1 minute
Higher Spell Slot Desc
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d10
Level
4
Name
Phantasmal Killer
Range
120 feet
School
Illusion
Target
A creature you can see within range
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