Angelic Weapons: The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness: The planetar knows if it hears a lie.
Innate Spellcasting: The planetar's
Spellcasting ability is
Charisma (spell save DC 20). The planetar can innately cast the following
Spells, requiring no material components:
At will:
Detect Evil and Good,
Invisibility (self only)
3/day each:
Blade Barrier,
Dispel Evil and Good,
Flame Strike,
Raise Dead1/day each:
Commune,
Control Weather,
Insect PlagueMagic Resistance: The planetar has advantage on
Saving Throws against
Spells and other magical
Effects.
Multiattack: The planetar makes two
Melee Attacks.
Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 (6d8 + 3)
Hit Points and is freed from any curse, disease, poison, blindness, or deafness.