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D&D 5th Edition

Compendium

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Planetar

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Angelic Weapons: The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness: The planetar knows if it hears a lie.

Innate Spellcasting: The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague

Magic Resistance: The planetar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The planetar makes two melee attacks.

Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Attributes

AC
19 (Natural Armor)
Alignment
Lawful Good
CHA
25
CON
24
Challenge Rating
16
Condition Immunities
Charmed, Exhaustion, Frightened
DEX
20
HP
200 (16d10+112)
INT
19
Languages
All, Telepathy 120 Ft.
Passive Perception
21
Resistances
Radiant; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Greatsword 1d20 + 12 4d6+7+5d8
STR
24
Saving Throws
Con +12, Wis +11, Cha +12
Senses
Truesight 120 Ft.
Size
Large
Skills
Perception +11
Speed
40 ft., fly 120 ft.
Spell Book
Detect Evil And Good, Invisibility, Blade Barrier, Dispel Evil And Good, Flame Strike, Raise Dead, Commune, Control Weather, Insect Plague
Type
celestial
WIS
22
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