Traits
Angelic Weapons: The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness: The planetar knows if it hears a lie.
Innate Spellcasting: The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will:
detect evil and good,
invisibility (self only)
3/day each:
blade barrier,
dispel evil and good,
flame strike,
raise dead1/day each:
commune,
control weather,
insect plagueMagic Resistance: The planetar has
advantage on saving throws against spells and other magical effects.
Actions
Multiattack: The planetar makes two melee attacks.
Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse,
disease,
poison,
blindness, or
deafness.