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D&D 5th Edition

Compendium

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Rakshasa

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Limited Magic Immunity: The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting: The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic, invisibility, major image, suggestion
1/day each: dominate person, fly, plane shift, true seeing

Actions

Multiattack: The rakshasa makes two claw attacks

Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Attributes

AC
16 (Natural Armor)
Alignment
Lawful Evil
CHA
20
CON
18
Challenge Rating
13
DEX
17
HP
110 (13d8+52)
INT
13
Immunities
Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Languages
Common, Infernal
Passive Perception
13
Roll 0
Claw 1d20 + 7 2d6+2
STR
14
Senses
Darkvision 60 Ft.
Size
Medium
Skills
Deception +10, Insight +8
Speed
40 ft.
Spell Book
Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion, Charm Person, Detect Magic, Invisibility, Major Image, Suggestion, Dominate Person, Fly, Plane Shift, True Seeing
Type
fiend
Vulnerabilities
Piercing From Magic Weapons Wielded By Good Creatures
WIS
16
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