Opportunities abound to find
Treasure,
Equipment,
Weapons, armor, and more in the
Dungeons you explore. Normally, you can sell your
Treasures and
Trinkets when you
Return to a town or other settlement, provided that you can find buyers and merchants interested in your loot.
Arms, Armor, and Other Equipment: As a general rule, undamaged Weapons, armor, and other Equipment fetch half their cost when sold in a market. Weapons and armor used by Monsters are rarely in good enough condition to sell.
Magic Items: Selling magic
items is problematic. Finding someone to buy a potion or a scroll isn’t too hard, but other
items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few
Common magic
items, you won’t normally come across magic
items or
Spells to purchase. The value of magic is far beyond simple gold and should always be treated as such.
Gems, Jewelry, and Art Objects: These
items retain their full value in the marketplace, and you can either trade them in for coin or use them as
currency for other transactions. For exceptionally valuable
Treasures, the GM might require you to find a buyer in a large town or larger
Community First.
Trade Goods: On the borderlands, many people conduct transactions through barter. Like gems and art
Objects, trade goods—bars of iron, bags of salt, livestock, and so on—retain their full value in the market and can be used as
Currency.