D&D 5th Edition
Compendium
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Sahuagin
Traits
Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Attributes
AC
12 (Natural Armor)
Alignment
Lawful Evil
CHA
9
CON
12
Challenge Rating
1/2
DEX
11
HP
22 (4d8+4)
INT
12
Languages
Sahuagin
Passive Perception
15
Roll 0
Bite
1d20 + 3
1d4+1
Roll 1
Claws
1d20 + 3
1d4+1
Roll 2
One Handed
1d20 + 3
1d6+1
Roll 3
Two Handed
1d20 + 3
1d8+1
STR
13
Senses
Darkvision 120 Ft.
Size
Medium
Skills
Perception +5
Speed
30 ft., swim 40 ft.
Type
humanoid (sahuagin)
WIS
13
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