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D&D 5th Edition

Compendium

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Sahuagin

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Attributes

Sahuagin

Medium humanoid (sahuagin), Lawful Evil
  • Armor Class 12 (Natural Armor)
  • Hit Points 22 (4d8+4)
  • Speed 30 ft., swim 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)
  • Skills Perception +5
  • Senses Darkvision 120 Ft., passive Perception 15
  • Languages Sahuagin
  • Challenge 1/2 (100 XP)
  • Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  • Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions


  • Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) piercing damage.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) slashing damage.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) piercing damage. two handed
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, reach 20/60 ft., one target. Hit: (1d6 + 1) piercing damage.