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D&D 5th Edition

Compendium

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Satyr

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Magic Resistance: The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Attributes

AC
14 (Leather Armor)
Alignment
Chaotic Neutral
CHA
14
CON
11
Challenge Rating
1/2
DEX
16
HP
31 (7d8)
INT
12
Languages
Common, Elvish, Sylvan
Passive Perception
12
Roll 0
Ram 1d20 + 3 2d4+1
Roll 1
Shortsword 1d20 + 5 1d6+3
Roll 2
Shortbow 1d20 + 5 1d6+3
STR
12
Size
Medium
Skills
Perception +2, Performance +6, Stealth +5
Speed
40 ft.
Type
fey
WIS
10
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