: The hag can breathe air and water.Horrific Appearance
: Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom
saving throw. On a failed save, the creature is Frightened
for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on Attack
rolls against the hag.Hag Coven
: When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.
A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into Conflict
, the result is usually chaos.Shared Spellcasting (Coven Only)
: While all three members of a hag coven are within 30 feet of one another, they can each cast the following Spells
from the wizard's spell list but must share the Spell Slots
• 1st level (4 slots): Identify
, Ray of Sickness
• 2nd level (3 slots): Hold Person
, Locate Object
• 3rd level (3 slots): Bestow Curse
, Lightning Bolt
• 4th level (3 slots): Phantasmal Killer
• 5th level (2 slots): Contact Other Plane
• 6th level (1 slot): eye bite
For casting these Spells
, each hag is a 12th-level spellcaster that uses Intelligence
as her Spellcasting Ability
. The spell save DC is 12+the hag's Intelligence
modifier, and the spell Attack
bonus is 4+the hag's Intelligence
modifier.Hag Eye (Coven Only)
: A hag coven can craft a magic item called a Hag Eye
, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The Hag Eye
is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the Hag Eye
sees if the Hag Eye
is on the same plane of existence. A Hag Eye
has AC 10, 1 hit point, and Darkvision
with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is Blinded
for 24 hours.
A hag coven can have only one Hag Eye
at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while Blinded
. During the ritual, if the hags take any action other than performing the ritual, they must start over.
: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.Death Glare
: The hag Targets
creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom
saving throw against this magic or drop to 0 Hit Points
: The hag covers herself and anything she is wearing or carrying with a magical Illusion
that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a Bonus Action
to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the Illusion
and succeed on a DC 16 Intelligence
(Investigation) check to discern that the hag is disguised.