Amorphous: The
Shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth: While in dim light or
Darkness, the
Shadow can take the
Hide Action as a bonus
Action. Its
Stealth bonus is also improved to +6.
Sunlight Weakness: While in sunlight, the
Shadow has disadvantage on
Attack rolls,
Ability Checks, and
Saving Throws.
Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's
Strength score is reduced by 1d4. The target dies if this reduces its
Strength to 0. Otherwise, the reduction lasts until the target finishes a short or
Long Rest.
If a non-evil
Humanoid dies from this
Attack, a new
Shadow rises from the corpse 1d4 hours later.