You assume the form of a different creature for the
Duration. The new form can be any creature with a
challenge rating equal to your level or lower. The creature can't be a
construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the
Spellcasting trait.
Your game
Statistics are replaced by the
Statistics of the chosen creature, though you retain your
Alignment and
Intelligence,
Wisdom, and
Charisma scores. You also retain all of your skill and saving throw
Proficiencies, in addition to gaining those of the creature. If the creature has the same
Proficiency as you, and the bonus listed in its
Statistics is higher than yours, use the creature's bonus in place of yours. You can't use any
legendary actions or
lair actions of the new form.
You assume the
Hit Points and Hit
Dice of the new form.
When you revert to your normal, you
Return to the number of
Hit Points you had before you
Transformed. If you revert as a result of dropping to 0
Hit Points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0
Hit Points, you aren't knocked
unconscious.
You retain the benefit of any
Features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any
Special Senses you have (for example,
darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.
When you transform, you choose whether your
Equipment falls to the ground, merges into the new form, or is worn by it. Worn
Equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of
Equipment, based on the creature's shape and
size. Your
Equipment doesn't change shape or size to match the new form, and any
Equipment that the new form can't wear must either fall to the ground or merge into your new form.
Equipment that merges has no
Effect in that state.
During this spell's
Duration, you can use your
Action to assume a different form following the same restrictions and rules for the original form, with one exception - if your new form has more
Hit Points than your current one, your
Hit Points remain at their current value.