D&D 5th Edition
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Shatter
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A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Attributes
Casting Time
1 action
Classes
Bard, Sorcerer, Warlock, Wizard
Components
V S M
Damage
3d8
Damage Type
Thunder
Duration
Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d8
Level
2
Material
A chip of mica
Name
Shatter
Range
60 feet
Save
Constitution
School
Evocation
Target
A point of your choice within range
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