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D&D 5th Edition

Compendium

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Shortsword of Wounding

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Sword of Wounding
Weapon (any sword), rare (requires attunement)

Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Attributes

Item Rarity
Rare
Item Type
Melee Weapon
Properties
Finesse, Light
Requires Attunement
requires attunement
Subtype
martial
filter-Attunement
Yes
filter-Charges
No
filter-Consumable
No
filter-Damage
Piercing
filter-Lists
Weapon, Melee Weapon, Martial Weapon
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