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D&D 5th Edition

Compendium

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Shrieker

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

False Appearance: While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Shriek: When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward

Attributes

Shrieker

Medium plant, Unaligned
  • Armor Class 5
  • Hit Points 13 (3d8)
  • Speed 0 ft.
STR
1 (-5)
DEX
1 (-5)
CON
10 (+0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
  • Condition Immunities Blinded, Deafened, Frightened
  • Senses Blindsight 30 Ft. (Blind Beyond This Radius), passive Perception 6
  • Challenge 0 (10 XP)
  • False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Actions


  • Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward