You shape an illusory duplicate of one beast or
Humanoid that is within range for the entire
Casting Time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take
ACTIONS and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any
Equipment. Otherwise, the
Illusion uses all the
Statistics of the creature it duplicates.
The simulacrum is friendly to you and
Creatures you designate. It obeys your spoken
Commands, moving and
Acting in accordance with your wishes and
Acting on
Your Turn in
Combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other
Abilities, nor can it regain expended
spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0
Hit Points, at which point it reverts to snow and melts instantly.
If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.