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D&D 5th Edition

Compendium

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Sling

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Sling
Ranged weapon (simple, sling)

Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way.

Range. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.

Damage: 1d4
Damage Type: Bludgeoning
Properties: Range
Range: 30/120

Attributes

Damage
1d4
Damage Type
Bludgeoning
Item Rarity
Standard
Item Type
Ranged Weapon
Properties
Range
Range
30/120
Subtype
Simple, Sling
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