You alter time around up to six
Creatures of your choice in a 40-foot cube within range. Each target must succeed on a
Wisdom saving throw or be affected by this spell for the
Duration.
An affected target's speed is halved, it takes a -2 penalty to AC and
Dexterity Saving Throws, and it can't use
reactions. On its turn, it can use either an
Action or a bonus
Action, not both. Regardless of the creature's
Abilities or magic
items, it can't make more than one melee or ranged
Attack during its turn.
If the creature attempts to
Cast a Spell with a
Casting Time of 1
Action, roll a d20. On an 11 or higher, the spell doesn't take
Effect until the creature's next turn, and the creature must use its
Action on that turn to complete the spell. If it can't, the spell is wasted.
A creature affected by this spell makes another
Wisdom saving throw at the end of its turn. On a successful save, the
Effect ends for it.