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D&D 5th Edition

Compendium

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Table of Contents

  • Attributes
  • Chill Touch
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    Chill Touch

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    Cantrip necromancy

    Casting Time: 1 action
    Range: 120 feet
    Components: V S
    Duration: 1 round
    Classes: Sorcerer, Warlock, Wizard

    You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

    If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

    This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

    Attributes

    Chill Touch

    Cantrip Necromancy
    • Casting Time: 1 action
    • Range: 120 feet
    • Target: The space of a creature within range
    • Components: V S
    • Duration: 1 round
    • Classes: Sorcerer, Warlock, Wizard
    • You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).