D&D 5th Edition
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Haste
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Classes: Artificer, Sorcerer, Wizard
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Attributes
Casting Time
1 action
Classes
Artificer, Sorcerer, Wizard
Components
V S M
Concentration
Yes
Duration
Up to 1 minute
Level
3
Material
A shaving of licorice root
Name
Haste
Range
30 feet
School
Transmutation
Target
A willing creature that you can see within range
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