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D&D 5th Edition

Compendium

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Levitate

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One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

Attributes

Casting Time
1 action
Classes
Artificer, Sorcerer, Wizard
Components
V S M
Concentration
Yes
Duration
Up to 10 minutes
Level
2
Material
Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end
Name
Levitate
Range
60 feet
School
Transmutation
Spell Attack
None
Target
One creature or object of your choice that you can see within range
filter-Casting Time
Action
filter-Components
Verbal, Somatic, Material
filter-Concentration
Yes
filter-Duration
10 min
filter-Level
2
filter-Range
Medium (60 feet or less)
filter-Ritual
No
filter-Tags
Utility, Constitution Save
filter-Upcast
No
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