D&D 5th Edition
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Steam Mephit
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Death Burst: When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.Innate Spellcasting (1/Day): The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.Steam Breath (Recharge 6): The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Attributes
AC
10
Alignment
Neutral Evil
CHA
12
CON
10
Challenge Rating
1/4
Condition Immunities
Poisoned
DEX
11
HP
21 (6d6)
INT
11
Immunities
Fire, Poison
Languages
Aquan, Ignan
Passive Perception
10
Roll 0
Claws
1d20 + 2
2d4
STR
5
Senses
Darkvision 60 Ft.
Size
Small
Speed
30 ft., fly 30 ft.
Spell Book
Blur
Type
elemental
WIS
10
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