D&D 5th Edition
Type to search for a spell, item, class — anything!
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TraitsStone Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
ActionsMultiattack: The giant makes two greatclub attacks.
Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
ReactionsRock Catching: If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
17 (Natural Armor)
1d20 + 9 3d8+6
1d20 + 9 4d10+6
Dex +5, Con +8, Wis +4
Darkvision 60 Ft.
Athletics +12, Perception +4