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D&D 5th Edition

Compendium

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Stone Golem

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Traits

Immutable Form: The golem is immune to any spell or Effect that would alter its form.

Magic Resistance: The golem has advantage on Saving Throws against Spells and other magical Effects.

Magic Weapons: The golem's weapon attacks are magical.

Actions

Multiattack: The golem makes two slam attacks.

Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5-6): The golem Targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use Reactions, its speed is halved, and it can't make more than one Attack on its turn. In addition, the target can take either an action or a Bonus Action on its turn, not both. These Effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.

Attributes

AC
17 (Natural Armor)
Alignment
Unaligned
CHA
1
CON
20
Challenge Rating
10
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX
9
HP
178 (17d10+85)
INT
3
Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Adamantine
Languages
Understands The Languages Of Its Creator But Can't Speak
Passive Perception
10
Roll 0
1d20 + 10 3d8+6
STR
22
Senses
Darkvision 120 Ft.
Size
Large
Speed
30 ft.
Type
construct
WIS
11
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