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D&D 5th Edition

Compendium

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Sunbeam

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A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.

Attributes

Casting Time
1 action
Classes
Druid, Sorcerer, Wizard
Components
V S M
Concentration
Yes
Damage
6d8
Damage Type
Radiant
Duration
Up to 1 minute
Level
6
Material
A magnifying glass
Name
Sunbeam
Range
Self (60-foot line)
Save
Constitution
School
Evocation
Target
Each creature in a 5-foot-wide, 60-foot-long line
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