D&D 5th Edition
Compendium
Type to search for a spell, item, class — anything!
Searches must be at least 2 characters.
*
Sunbeam
Ready to play? Build unlimited D&D characters
Create Now
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.
Attributes
Casting Time
1 action
Classes
Druid, Sorcerer, Wizard
Components
V S M
Concentration
Yes
Damage
6d8
Damage Type
Radiant
Duration
Up to 1 minute
Level
6
Material
A magnifying glass
Name
Sunbeam
Range
Self (60-foot line)
Save
Constitution
School
Evocation
Target
Each creature in a 5-foot-wide, 60-foot-long line
Advertisement