A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line. Each creature in the line must make a
Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is
Blinded until your next turn. On a successful save, it takes half as much damage and isn't
Blinded by this spell.
Undead and oozes have disadvantage on this saving throw.
You can create a new line of
Radiance as your
Action on any turn until the spell ends.
For the
Duration, a mote of brilliant
Radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.