Thugs are ruthless enforcers
Skilled at
Intimidation and violence. They work for money and have few scruples.
Pack Tactics: The thug has advantage on an
Attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't
Incapacitated.
Multiattack: The thug makes two
Melee Attacks.
Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.