D&D 5th Edition
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Thunderwave
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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Attributes
Casting Time
1 action
Classes
Bard, Druid, Sorcerer, Wizard
Components
V S
Damage
2d8
Damage Type
Thunder
Duration
Instantaneous
Higher Spell Slot Desc
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d8
Level
1
Name
Thunderwave
Range
Self (15-foot cube)
Save
Constitution
School
Evocation
Target
Self (15-foot cube)
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