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D&D 5th Edition

Compendium

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Trident of Fish Command

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Trident of Fish Command
Melee weapon (martial, trident), uncommon

This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.

Range. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.

Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. 

Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Damage: 1d6 (1d8)
Damage Type: Piercing
Properties: Range, Thrown, Versatile
Range: 20/60
Weight: 4

Attributes

Damage
1d6
Damage Type
Piercing
Item Rarity
Uncommon
Item Type
Melee Weapon
Properties
Range, Thrown, Versatile
Range
20/60
Secondary Damage
1d8
Subtype
Trident, Martial
Weight
4
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