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D&D 5th Edition

Compendium

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Wall of Thorns

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You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much on a successful save.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

Attributes

Casting Time
1 action
Classes
Druid
Components
V S M
Concentration
Yes
Damage
7d8
Damage Type
Piercing
Duration
Up to 10 minutes
Higher Spell Slot Desc
When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
Higher Spell Slot Dice
1
Higher Spell Slot Die
d8
Level
6
Material
A handful of thorns
Name
Wall of Thorns
Range
120 feet
Save
Dexterity
School
Conjuration
Target
Within range on a solid surface
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