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D&D 5th Edition

Compendium

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Water Walk

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This spell grants the ability to move across any liquid surface - such as water, acid, mud, snow, quicksand, or lava - as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If your target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

Attributes

Casting Time
1 action
Classes
Artificer, Cleric, Druid, Ranger, Sorcerer
Components
V S M
Duration
1 hour
Level
3
Material
A piece of cork
Name
Water Walk
Range
30 feet
Ritual
Yes
School
Transmutation
Target
Up to ten willing creatures you can see within range
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